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The Very Hungry Worm

This is an interactive Destiny inspired worm I created using PIXI.JS, a rendering library.
Art and animations were also created by me, and done on iPad with Adobe Fresco.
The colorful borders are colliders made using a third party library for PIXI called Bump, created by kittykatattack.
This is supposed to be my portolio site. ONE DAY!™
Artist, Animator, Illustrator, Web Developer
I make mobile casino games.

My whole childhood was in NYC, Queens. My wole adulthood has been here in Vegas.
I started drawing in early childhood, inspired by the works of games and animations. When I was 13, I got my hands on my first game engine; a simple one called RPG Maker 2000, where I explored ways to create custom content, fiddling with Ruby code. I didn't know what a tech artist was yet, but I knew I loved this kind of work. I just wanted my art to be able to do cooler things than what the standard tools allowed.

I attended The Art Instutute here in Vegas and graduated with a Bachelor of Science in Game Art & Design. My career began soon after, at a small start-up, where I was imediately exposed to some of the best mentors in the casino game dev industry.
I moved onto a Media Tech role with Bally Tech, an animation role at another start up for mobile slots, a more tech-art animation role with a mom-n-pop loyalty kiosk developer that was bought by Everi. Within Everi, I was poached internally for a senior Tech Art role in their at-the-time newest Digital (mobile) team called "Innovations" where I got to do R&D and make my favorite games. This is where I grew the most.
I'm happy as long as I'm creating.

WORKS

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