R B Y | P X L

The Very Hungry Worm

This is an interactive Destiny inspired worm I created using PIXI.JS, a rendering library.
Art and animations were also created by me, and done on iPad with Adobe Fresco.
The colorful borders are colliders made using a third party library for PIXI called Bump, created by kittykatattack.
This is supposed to be my portolio site. ONE DAY!™

My whole childhood was in NYC, Queens. My wole adulthood has been here in Vegas.
I started drawing in early childhood, inspired by the works of games and animations. When I was 13, I got my hands on my first game engine; a simple one called RPG Maker 2000, where I explored ways to create custom content, fiddling with Ruby code. I didn't know what a tech artist was yet, but I knew I loved this kind of work. I just wanted my art to be able to do cooler things than what the standard tools allowed.

I attended The Art Instutute here in Vegas and graduated with a Bachelor of Science in Game Art & Design. My career began soon after, at a small start-up, where I was imediately exposed to some of the best mentors in the casino game dev industry.
I moved onto a Media Tech role with Bally Tech, an animation role at another start up for mobile slots, a more tech-art animation role with a mom-n-pop loyalty kiosk developer that was bought by Everi. Within Everi, I was poached internally for a senior Tech Art role in their at-the-time newest Digital (mobile) team called "Innovations" where I got to do R&D and make my favorite games. This is where I grew the most.
I'm happy as long as I'm creating.

Stellar Bounties - Tech Art

UFO - Dev, Tech Art

Fiesta Pop - Art, Dev, Tech Art

Hi-Lo Fired Up - Tech Art

Studio Game Jam - Tech Art, Dev

Ruby V. Loudin

SENIOR TECHNICAL ARTIST | ANIMATOR | GAME DEVELOPER

CONTACT


rubyvh@gmail.com
702.509.6223

FIND ME ONLINE


  • LinkedIn
  • Twitter
  • Personal Website
  • GitHub
  • Instagram

SKILLS


  • Technical Art & Pipeline Tools
  • 2D Animation & Motion Graphics
  • Particle & Splash Effects
  • Shader Programming (GLSL)
  • Game Development & Scripting
  • 3D Modeling
  • Illustration & Painting

SOFTWARE & TECH


Engines & Frameworks Cocos Creator, PIXI.js, Spine 2D (incl. Spine API) Languages JavaScript, GLSL, SQL, ActionScript 2 Adobe CC Photoshop (scripting), After Effects, Illustrator, Animate/Flash, inDesign 3D Maya, Blender Dev & Cloud VS Code, GitHub, Azure DevOps, SourceTree, AWS (EC2)

EDUCATION


Bachelor of Science Art Institute of Las Vegas
2011
Capstone: Shadow of the Fallen King
Action Adventure

STRENGTHS


Positive · Bold · Innovative · Quick Learner · Self-Motivated · ObjectiveDriven · Time-Oriented

PROFILE


Senior technical artist with 15+ years in casino game development and, more recently, web and mobile games. Started in animation and grew into a hybrid of art, code and pipeline tooling: animating, scripting tools, writing shaders, and building games end to end. Always learning, and eager to work in new engines, GDKs and tools, including AI where it makes sense.

EXPERIENCE


Artist Technical III 2020 – 2026
Everi
Web and mobile casino games built in Cocos Creator, working across art, development and technical art.
  • Shipped games end to end as its sole animator, developer and technical artist.
  • Wrote Spine API scripts that extended the team’s animation pipeline and got more out of Spine.
  • Built a Photoshop script that automates bitmap font generation, significantly speeding up a previously manual process.
  • Taught myself legacy GLSL to write custom shaders for the engine, opening up new visual possibilitiesfor our games.
Production Animator 2017 – 2020
Micro Gaming Technologies
Hired to animate in Flash; the role grew into technical art and game compilation.
  • Compiled games in-house using internal tools and scripted in ActionScript 2.
  • When Flash and legacy Adobe tooling reached end of life, moved to JavaScript and PIXI.js to code animated, effects-ready art into games.
  • Regularly took projects from scratch to finish.
Animator 2015 – 2017
Kizzang Inc.
  • Created motion graphics and frame-by-frame animation in Flash and After Effects.
  • Worked with engineers, artists and stakeholders to brainstorm ideas and develop game animations from provided assets.
Multi-Media Tech 2012 – 2015
Bally Technologies
  • Took artist assets, animated assets, added effects, and organized deliverables for developers.
  • Built composite graphical assets for first- and third-party games, recreating effects and animations to match.
Game Designer 2011 – 2012
Bluhare Studios
  • Game development, pitching, storyboarding, web development, GUI design, 3D modeling, animation, logo design and music composition.

PERSONAL PROJECTS


  • Interactive web apps built with PIXI.js, hosted on a simple AWS backend.
  • Discord bot features running on a personal EC2 server, using SQL for persistent, dynamic user interactions.
  • Ongoing illustration and animation for fun.