R B Y | P X L

The Very Hungry Worm

This is an interactive Destiny inspired worm I created using PIXI.JS, a rendering library.
Art and animations were also created by me, and done on iPad with Adobe Fresco.
The colorful borders are colliders made using a third party library for PIXI called Bump, created by kittykatattack.
This is supposed to be my portolio site. ONE DAY!™

My whole childhood was in NYC, Queens. My wole adulthood has been here in Vegas.
I started drawing in early childhood, inspired by the works of games and animations. When I was 13, I got my hands on my first game engine; a simple one called RPG Maker 2000, where I explored ways to create custom content, fiddling with Ruby code. I didn't know what a tech artist was yet, but I knew I loved this kind of work. I just wanted my art to be able to do cooler things than what the standard tools allowed.

I attended The Art Instutute here in Vegas and graduated with a Bachelor of Science in Game Art & Design. My career began soon after, at a small start-up, where I was imediately exposed to some of the best mentors in the casino game dev industry.
I moved onto a Media Tech role with Bally Tech, an animation role at another start up for mobile slots, a more tech-art animation role with a mom-n-pop loyalty kiosk developer that was bought by Everi. Within Everi, I was poached internally for a senior Tech Art role in their at-the-time newest Digital (mobile) team called "Innovations" where I got to do R&D and make my favorite games. This is where I grew the most.
I'm happy as long as I'm creating.

Stellar Bounties - Tech Art

UFO - Dev, Tech Art

Fiesta Pop - Art, Dev, Tech Art

Hi-Lo Fired Up - Tech Art

Studio Game Jam - Tech Art, Dev

Ruby V. Loudin

SENIOR TECHNICAL ARTIST | ANIMATOR | GAME DEVELOPER

CONTACT


rubyvh@gmail.com

702.509.6223

FIND ME ONLINE


  • LinkedIn
  • Twitter
  • Personal Website
  • GitHub
  • Instagram
  • SKILLS


  • Technical Art & Pipeline Tools
  • 2D Animation & Motion Graphics
  • Particle & Splash Effects
  • Shader Programming (GLSL)
  • Game Development & Scripting
  • 3D Modeling
  • Illustration & Painting
  • SOFTWARE & TECH


    Engines & Frameworks

    Cocos Creator, PIXI.js, Spine 2D (incl. Spine API)

    Languages

    JavaScript, GLSL, SQL, ActionScript 2

    Adobe CC

    Photoshop (scripting), After Effects, Illustrator, Animate/Flash, inDesign

    3D

    Maya, Blender

    Dev & Cloud

    VS Code, GitHub, Azure DevOps, SourceTree, AWS (EC2)

    EDUCATION


    PROFILE

    Senior technical artist with 15+ years in casino game development and, more recently, web and mobile games. Started in animation and grew into a hybrid of art, code and pipeline tooling: animating, scripting tools, writing shaders, and building games end to end. Always learning, and eager to work in new engines, GDKs and tools, including AI where it makes sense.