Ruby V. Loudin
SENIOR TECHNICAL ARTIST | ANIMATOR | GAME DEVELOPER
CONTACT
rubyvh@gmail.com
702.509.6223
FIND ME ONLINE
- Personal Website
- GitHub
SKILLS
- Technical Art & Pipeline Tools
- 2D Animation & Motion Graphics
- Particle & Splash Effects
- Shader Programming (GLSL)
- Game Development & Scripting
- 3D Modeling
- Illustration & Painting
SOFTWARE & TECH
Engines & Frameworks Cocos Creator, PIXI.js, Spine 2D (incl. Spine API) Languages JavaScript, GLSL, SQL, ActionScript 2 Adobe CC Photoshop (scripting), After Effects, Illustrator, Animate/Flash, inDesign 3D Maya, Blender Dev & Cloud VS Code, GitHub, Azure DevOps, SourceTree, AWS (EC2)
EDUCATION
Bachelor of Science
Art Institute of Las Vegas
2011
Capstone: Shadow of the Fallen King
Action Adventure
STRENGTHS
Positive · Bold · Innovative · Quick Learner · Self-Motivated · ObjectiveDriven · Time-Oriented
PROFILE
Senior technical artist with 15+ years in casino game development and, more recently, web and mobile games. Started in animation and grew into a hybrid of art, code and pipeline tooling: animating, scripting tools, writing shaders, and building games end to end. Always learning, and eager to work in new engines, GDKs and tools, including AI where it makes sense.
EXPERIENCE
Artist Technical III 2020 – 2026
Everi
Web and mobile casino games built in Cocos Creator, working across art, development and technical art.
- Shipped games end to end as its sole animator, developer and technical artist.
- Wrote Spine API scripts that extended the team’s animation pipeline and got more out of Spine.
- Built a Photoshop script that automates bitmap font generation, significantly speeding up a previously manual process.
- Taught myself legacy GLSL to write custom shaders for the engine, opening up new visual possibilitiesfor our games.
Micro Gaming Technologies
Hired to animate in Flash; the role grew into technical art and game compilation.
- Compiled games in-house using internal tools and scripted in ActionScript 2.
- When Flash and legacy Adobe tooling reached end of life, moved to JavaScript and PIXI.js to code animated, effects-ready art into games.
- Regularly took projects from scratch to finish.
Kizzang Inc.
- Created motion graphics and frame-by-frame animation in Flash and After Effects.
- Worked with engineers, artists and stakeholders to brainstorm ideas and develop game animations from provided assets.
Bally Technologies
- Took artist assets, animated assets, added effects, and organized deliverables for developers.
- Built composite graphical assets for first- and third-party games, recreating effects and animations to match.
Bluhare Studios
- Game development, pitching, storyboarding, web development, GUI design, 3D modeling, animation, logo design and music composition.
PERSONAL PROJECTS
- Interactive web apps built with PIXI.js, hosted on a simple AWS backend.
- Discord bot features running on a personal EC2 server, using SQL for persistent, dynamic user interactions.
- Ongoing illustration and animation for fun.